#ifndef _GAMEERROR_H_
#define _GAMEERROR_H_


#include "gameDefine.h"
#include "logManager.h"
#include "GameDanger.h"

enum
{
	GAME_NO_ERROR = 0,

	GAME_ERROR_SERVICE_DOWN,


	GAME_ERROR_NETMSG_SIZE,
	GAME_ERROR_PLAYER_GUIDERROR,
	GAME_ERROR_PLAYER_NOTFOUND,
	GAME_ERROR_PLAYER_LOADAGAIN,
	GAME_ERROR_PLAYER_SOCKETERROR,

	GAME_ERROR_MOVEPATH,
	GAME_ERROR_TEAMMOVE,

	GAME_ERROR_JOINTEAM_FAILD,
	

};



class GameError
{
public:

	static fvoid	FireError( fint32 id )
	{
		//logManager::Print( "Service error = %d" , id );
	}

protected:
private:
};


#endif


